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Guild wars time sink
Guild wars time sink









guild wars time sink

While I still like the way GW2 handles questing hubs a lot and the game still rewards my meandering (even more so in certain areas where there are huge jumping puzzles to waste hours on), the process of ‘find area, kill stuff, click on interactive item, gather and turn in other item, get XP’ gets repetitive. While treating myself like a prisoner being tortured by sleep-deprivation was FUN, the lack of subscription and dynamic instancing in GW2 doesn’t make me feel like I’m missing nearly so much when I’m not playing. I’m not playing Guild Wars 2 at the breakneck pace I have in other MMOs for World of Warcraft expansions I’ve been known to play for as long as possible, get two hours or less of sleep, go to work and come home to do the same thing until I’m level capped. As with most things, there will always be better builds than others, but there’s a wide variety of builds that won’t get elitist jerks glowering down their noses at you. You can put up to 30 points in each tree, leading to a great deal of possible variation. Each class (“profession”) has an unique fifth stat that improves class-specific powers, like a thief’s stealth or an engineer’s toolkit. Secondary attribute (Boon (buff) Duration, Condition (DoT) Damage, Condition Duration, Critical Damage and Healing Power) and give you important bonuses. The Black Citadel? I think you mean ‘The Death Star,’ dude. Each of the four prime stats (Power, Precision, Toughness, Vitality) have their own trees, points in which increase that stat, its corresponding With so much of your survival in your own hands and different ways to approach one’s class, planning a build is anything from cookie-cutter. One of the prevailing themes of Guild Wars 2 is “the trinity is dead,” referencing the lack of dedicated tank, healer and DPS roles. As an additional layer, you’re able and encouraged to swap weapons mid-combat, letting me easily go from range to melee or change melee styles from backstab to frontstab by swapping mainhands.

guild wars time sink

These abilities can wildly or minutely determine your actual playstyle my thief can shoot stinky centaur at range with her dual pistols or backstab Communist dredge (they live in Molesk, Moleberia and Molengrad!) in melee with daggers. As I mentioned in my previous article, your actual play abilities are determined by which weapons you have equipped each class can equip specific weapons from available types. The above being said – I adore building characters in GW2. Guild Wars 2 is not an intuitive game expect to spend some time looking up information on everything from the way abilities work to gear sets. There’s a great wiki but I shouldn’t have to rely on a wiki to teach me important aspects of gameplay the game itself should be doing that. Your first level gives you a very basic tutorial in movement and dodging and then sends you off into the world without an explanation of why each ability slot has four abilities stacked on it or what the hell a combo is and how you pull them off – a feat I still haven’t figured out after over 100 hours of play. However, the game never actually teaches you how DO most of this. GW2 does a good job of adding more elements to break this tedium: active dodging, dynamic abilities, weapon swapping in combat, etc. I want some depth to my gameplay, I want my game style to be more than the age-old WoW rogue press 2, 2, 2, 3, 4 in sequence until the boss explodes in loot (none of which is ever for me). It’s not massively simplified as some MMOs I’ve played fall into being (WoW, DCUO, Rift) and I think that’s great. My biggest complaint with Guild Wars 2 is that the game is hard to learn and it doesn’t NEED to be.

guild wars time sink

Instead of a boat that’s a house…a house made out of boats.











Guild wars time sink